A message from the team and a report on Anime Expo 2019
My name is Tomomi Tagawa,
I’m a producer for the upcoming smartphone game TALES OF CRESTORIA.
In order to help the fans learn more about TALES OF CRESTORIA, we put together a video series hosted by members of our voice cast: Kohei Amasaki, Yui Ishikawa, and Ayane Sakura. It’s called TALES OF CRESTORIA Channel. *The English version is the domestically streamed Japanese program released for video on demand with English subtitles.
This time I’d like to use this blog to answer some of your questions, and also to provide some updates and insight into the development process. This is a unique chance to share details we can’t include in normal promotions, so I hope you enjoy this behind-the-scenes look at TALES OF CRESTORIA.
● About the release date
First, I’m so happy and thankful to hear that so many people are looking forward to TALES OF CRESTORIA.
I would also like to sincerely apologize for making all of our devoted fans wait so long.
As I mentioned on the first day of Tales of Festival 2019, development is just reaching the most critical stage. We are doing our utmost to deliver the best product possible to all of the fans.
Thank you to everyone who attended Tales of Festival for the warm, encouraging response.
The whole development team is focusing its energy into making the best game we can. It’ll be just a little longer, so please keep waiting!
Tales of Festival 2019 venue, June 15 (day one) When Yui Ishikawa, Misella’s voice actress, took the stage at Tales of Festival, the audience changed their light sticks to her character’s color, pink! This is a small memento of that touching moment. It was such a beautiful sight, I’m sure I’ll never forget it.
● Why didn’t you make a story with only new characters?
Crestoria was designed as a smartphone game that anyone can pick up and dive straight into the world of Tales. This includes both returning fans of the series as well as players who are encountering a Tales game for the first time, and who might use this chance to explore the series.
While Crestoria is a completely new game that requires no prior knowledge of the Tales series, we also wanted to give new players the chance to meet some of the most beloved characters from other titles. You can think of it as a hybrid structure that features both a brand-new story with original characters and an “all-star” story.
As a smartphone game, it was also made with the assumption of ongoing updates. As such, we can plan for a wide rage of ongoing adventures and encounters with new characters. This is the first time we have taken advantage of these strengths and made a game like this.
To give a more concrete explanation, the elements of Crestoria’s story can be broadly categorized into two types of stories:
▼ Main Story The story of our protagonist, Kanata, who meets and develops close bonds with many vibrant characters over the course of his life-changing adventure.
*Game Visuals are Japanese Version.
▼ Side Stories Stories that move adjacent to the main story and are filled with characters who lend Kanata and his friends a hand in their travels.
*Game Visuals are Japanese Version.
Like other games in the Tales series, the main story depicts the protagonist Kanata and his friends as they face many challenges in their adventures.
The side stories were an interesting, new challenge. Although this may go without saying, in creating the world and story of a game, there are various stories unfolding all over the world that the main character may not see or even know about.
These hidden episodes will be captured in the side stories, which will depict the world from viewpoints of characters other than Kanata.
For example, when Kanata leaves his home village in the wake of a certain incident, the events that occur in the village he leaves behind are shown from Cress’ perspective.
This game revolves around the various interpretations and issues surrounding the concept of sin. This exploration of the central theme becomes even clearer through the series characters’ perspectives and actions.
Unlike previous standalone games, using multiple perspectives allows us to truly flesh out the world and add depth to the story. We hope that you all enjoy this unique facet of Crestoria’s storytelling.
● Anime Expo 2019 Booth Report
During this year’s Anime Expo in Los Angeles (July 4-7, 2019), we promoted TALES OF CRESTORIA and opened a gallery exhibit!
Let’s do a quick overview of that event!
We hijacked the pillars in the entrance hall (South Hall Lobby) and displayed red wanted posters with key visual art from Wit Studio.
The South Hall Lobby is where attendees lined up to enter, so it was amazing to see the Crestoria red peeking through the gaps in the crowd!
We also set up a Gallery Booth and an AR Experience Booth on the left and right of the South Hall Lobby where you could experience the world of Crestoria.
As this was an event for anime fans, we used our Gallery Booth to reveal the character expression sheets for the first time!
We plan to post them on the official site later, but we’d like to share them with everyone who couldn’t come to the venue, so we’ll include them here as well.
At the AR Experience Booth, you could take a commemorative photo with Kanata, Misella, and Vicious’ Blood Sins. By the way, Crestoria also has an Instagram (https://www.instagram.com/to_crestoria/). We’ll be posting the AX 2019 photos there, so please check it out! *The TALES OF CRESTORIA Instagram is only in Japanese.
On July 5, I went to the Tales series cosplay meetup and took a bunch of photos! It was amazing how people completely transformed into the characters from the Tales series, replicating costumes down to the tiniest detail and posing to capture their personalities perfectly! There were even characters from the mobile games!
Since this has gone longer than expected, I’ll finish up here for today.
In the future, I hope to show you some top-secret images and behind-the-scenes stories from development. If you have any specific requests like “What’s going on with XX?!” or “I want to see XX!”, then please reply to the blog post tweet with your request and the hashtag #TalesOfCrestoria.
We are working hard to get TALES OF CRESTORIA to you and we sincerely look forward to you playing it.
Tomomi Tagawa (TALES OF CRESTORIA, Producer)
*Game visuals and sound effects are under development.
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